Categories: Graphics, 3ds Max, Maya, OpenGL

Having fun with Kinect and 3ds Max

Just dropped Kinect libs to 3ds Max. It does pretty nothing at the moment, only displace candida-3 parametric face. However maybe later we'll be able to make some usefull plug-in of it. Oh, one thing. Kinect does not like musetaches :) more »

Mental Ray support is coming soon.

We are adding mental ray suppor for Dynamic Textures Box1. There is the render shot of Distance Texture with. Hope in a week or so it will be available in our downloads. more »

Happy Easter!

"This is a time of hope and peace, when our spirits are filled and lifted. It's a time when we give thanks for our blessings-chief among them, freedom, peace, and the promise of eternal life" Ronald Reagan (April 2, 1983) more »

Dynamic Textures Box1 Posted

We get back to life this stuff. Five 3ds Max texture plug-ins are posted for free to our downloads page. Amzainging dynamic effects can be crated with Dynamic Textures Box 1. more »

3ds Max 'Deformation Texture'

'Deformation Texture' is the very first of Dynamic Textures I have developed  a while ago.  Blends 3 colors/sub-textures dur to object's suface streatch or compression. more »

3ds Max 'Interior Texture'

Its anoher pretty old stuff we going to bring back to life with 'Distance Texture'. This one blends 3 colors/sub-textures basing on point location relatively the surface of spefied object: inside or outside. more »

Gonna Post Some Free Stuff

The set of pretty neat parametric 3ds Max textures will be available for free soon. They blend colors or sub-textures basing on distance to objects, speed or deformation.  There is  the move of 'Distnace Texture' . more »

Development Services are Back

It was an exciting period of my live working with Joe Alter, the creator of amazing tool for hair generation, styling and visualization. A lot of challenges are behind and bazillion of the code written. I am very thankful to Joe for this time. But 'chan… more »

How to get OpenGL function pointer for different platforms.

Windows You can do it using PROC WINAPI wglGetProcAddress( LPCSTR lpszProc); The name of the OpenGL  1.1 (and better) or windows specific WGL function  you want retrieve pointer should be passed as parameter. Note, the name is case-sensitive.   This fun… more »

Your first step - ADN

If you are going to develop plug-ins for 3ds Max or Maya, your first step should be application for membership in Autodesk Developer Network (ADN). However it does not work if you are an artist. ADN member benefits include (from wiki): Website… more »
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