Tags: maya

Your first step - ADN

If you are going to develop plug-ins for 3ds Max or Maya, your first step should be application for membership in Autodesk Developer Network (ADN). However it does not work if you are an artist. ADN member benefits include (from wiki): Website… more »

Stand-alone vs. Integrated (I)

Stand-alone and Integrated (plug-ins) Tools from user's view. Definitely some kind of stuff can exist only as plug-ins of some powerful 3D software packages like 3ds Max (Textures, Materials, Modifiers etc.) and Maya (Shading Nodes, Deformers etc.) B… more »